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Mark J.
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Frictionals story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Lets Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread. Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmo, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we...
Game development
Frictional games operates in the Computer games industry.
Frictional games's revenue is 11m - 100m
Frictional games has 11 - 50 employees.
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