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Mark J.
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In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas. The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright! Naturally, things didnt go quite as expected. Such are the humble beginnings of Panic Button. For several years, Panic Button worked in quiet obscurity. We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town. We helped Dragon Age: Origins fit in memory on...
Video game development,original ip development,porting services,co-development,mobile development,connected experiences,wii u development,console development,pc development,business innovation,next-generation development,playstation 4,xbox one,and transmedia
Panic button operates in the Computer games industry.
Panic button's revenue is 11m - 100m
Panic button has 51 - 200 employees.
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