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Mark J.
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Our story: 4 unlikely characters and a fun idea Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We werent gamers but we had an idea for a game and a desire to try something out of the ordinary. We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month. Now, we partner with a small number of corporate clients...
Software development
Space inch operates in the Software development industry.
Space inch's revenue is 11m - 100m
Space inch has 11 - 50 employees.
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